SourceForge: k3d/k3d: Shortlog
 
23 months ago Timothy M. Shead Closing the next branch, for the time being it's overkill. next
23 months ago Timothy M. Shead Transition from k3d::icommand_node to the more-generic k3d::imeta_object interface.
23 months ago Timothy M. Shead Checkpoint work to separate embedded Aqsis from the UI layer. aqsis
23 months ago Timothy M. Shead Merge boost-gil-updates into default.
23 months ago Timothy M. Shead Merge cmake-boost-updates into default.
23 months ago Bart Janssens MERGE: Merge k3d-bart changes with default
23 months ago Bart Janssens COMP: Checkpoint incomplete attribute support for CARVE booleans
23 months ago Bart Janssens BUG: STL binary mesh writer didn't write all polyhedra
23 months ago Bart Janssens ENH: Allow setting 0 levels in CatmullClark
23 months ago Bart Janssens ENH: Add PointsCentroid plugin to compute the centroid of selected points
24 months ago Bart Janssens ENH: Mesh \"sinks-but-not-sources\" can be applied from the context menu
24 months ago Bart Janssens ENH: Add origin property to RotatePoints
24 months ago Bart Janssens ENH: Add binary STL reader and related tests
24 months ago Bart Janssens BUG: Fix strange random crashes in SetColor
24 months ago Bart Janssens COMP: Add tests for SetColor, SelectBoundaryEdges and SelectDegenerateFaces
24 months ago Bart Janssens ENH: Add SelectBoundaryEdges plugin
24 months ago Bart Janssens ENH: Add a SelectDegenerateFaces plugin, for selecting faces with zero-length normals
24 months ago Bart Janssens ENH: Add a SetColor filter, which sets an attribute array containing user-specified color information
24 months ago Bart Janssens ENH: Support writing binary, colored STL with STLMeshWriter
24 months ago Bart Janssens BUG: DissolveFaces crashed on dissolving all faces in a solid mesh
23 months ago Timothy M. Shead Merge cmake-boost-updates into next next
23 months ago Timothy M. Shead Add missing link libraries on OSX. cmake-boost-updates
24 months ago Timothy M. Shead Merge boost-gil-updates into next. next
24 months ago Timothy M. Shead Remove obsolete Boost.Gil code. boost-gil-updates
24 months ago Timothy M. Shead Closing the OpenGL Context branch. OpenGL Context
24 months ago Timothy M. Shead Renaming the OpenGL Context branch to opengl-context opengl-context
24 months ago Timothy M. Shead Merge cmake-boost-updates into next next
24 months ago Timothy M. Shead Update CMake build configuration. cmake-boost-updates
24 months ago Timothy M. Shead Update the QTUI scripting model to wrap plugin factories. qtui
24 months ago Timothy M. Shead Ensure the cursor moves to the end of the console after executing a command. qtui
24 months ago Timothy M. Shead Add QTUI script support for k3d.matrix4, so we can start working on interactive navigation. qtui
24 months ago Timothy M. Shead Fix a typo in the website video page.
24 months ago Timothy M. Shead Update the website video page.
24 months ago Timothy M. Shead Run Aqsis in a separate thread. aqsis
24 months ago Timothy M. Shead Merge changes from the next branch to default.
24 months ago Timothy M. Shead Base the Aqsis prototype on Qt instead of gtkmm. aqsis
24 months ago Timothy M. Shead Updating the bug tracker.
24 months ago Timothy M. Shead Use a custom display manager to put Aqsis-generated output into a gtkmm window. aqsis
24 months ago Timothy M. Shead Update the sample Aqsis plugin to render a sample to scene to the Piqsl framebuffer. aqsis
24 months ago Timothy M. Shead Provide better configuration behavior when building the Aqsis module. aqsis
2010-05-17 Timothy M. Shead Remove Aqsis as an external project - it can be optionally built by the top-level 'meta' project instead. aqsis
2010-05-16 Timothy M. Shead Add Aqsis as an external project and link to it. aqsis
2010-05-16 Timothy M. Shead Start a new module to experiment with an embedded Aqsis render engine. aqsis
2010-04-30 Timothy M. Shead Consolidate MARK_AS_ADVANCED calls. next
2010-04-30 Timothy M. Shead Consolidate and cleanup configuration logic. next
2010-04-29 Timothy M. Shead COMP: Ensure everything builds and runs cleanly with the NGUI module disabled. next
2010-05-13 Timothy M. Shead Updating the tracker.
2010-05-12 Timothy M. Shead Disable creating painters that require an OpenGL context to be instantiated. qtui
2010-05-12 Timothy M. Shead Enable all of the available QtScript extensions for QTUI JavaScript programming. qtui
2010-05-12 Timothy M. Shead Add transitions between the QTUI browser and console programmable mode examples. qtui
2010-05-12 Timothy M. Shead Simplify the QTUI mode API so one mode can switch to another from JavaScript. qtui
2010-05-11 Timothy M. Shead Refactoring the QTUI JavaScript object model implementation. qtui
2010-05-11 Timothy M. Shead First iteration of QTUI mode logic that allows the mode to cleanup / run an animation before going away. qtui
2010-05-09 Timothy M. Shead Provide more realistic output in the QTUI console mode. qtui
2010-05-09 Timothy M. Shead Add line numbers to the error output when editing QTUI programmable modes. qtui
2010-05-09 Timothy M. Shead Create an example of a custom widget instantiated from a programmable mode. qtui
2010-05-09 Timothy M. Shead Setup default OpenGL painters and ensure that the QTUI viewport updates properly when pipelines are executed. qtui
2010-05-09 Timothy M. Shead Ensure the JavaScript k3d.color constructor throws when passed the wrong number of arguments, and provide some predefined colors. qtui
2010-05-09 Timothy M. Shead The QTUI shell plugin was too picky about argument types passed to print(). qtui
2010-05-08 Timothy M. Shead Exploring how to bind native C++ types to the QTUI JavaScript render engine. qtui